For Golf Club: Wasteland, Simić was inspired by the power and influence of corporations and their owners, an idea he called the "Silicon Valley Ideology". Together known as "Demagog Studio" (named after demagogue, a term for a populist leader), they had previously worked on other "experiments" aiming to provide dark commentary on social issues, including Crisis Expert, a game referencing the 2008 financial crisis, and Children's Play, themed around child labor. The team initially formed because of Simić's interest in pursuing video games as art, and he stated that the games aimed to be "something more akin to interactive satire" due to his background as an editorial cartoonist. Golf Club: Wasteland was developed by Igor Simić, a visual artist from Belgrade, Serbia, in collaboration with two high school friends who were programmers. The art of the game's stages features demolished and empty buildings dotted with neon signs. A common theme throughout the interviews is the nostalgia that people have for Earth, contrasting to the corporate-owned environment of Mars, with one interviewee wondering "Is living this way on Mars worth living at all?" The public service announcements showcase details of Martian life, such as the need for rationing water and anger management. The narrative of the game is primarily told through its soundtrack, an in-game radio station called "Radio Nostalgia from Mars" playing original music tracks, safety public service announcements, and interviews of survivors, in addition to diary entries that are unlocked through game progress. In the story, an ecological catastrophe has caused rich inhabitants of Earth to move to Tesla City on Mars, with the decaying wasteland of Earth (specifically the city of Alphaville) being used as a golf course. On the desktop and console releases, players set an angle and power using an analog stick or mouse, swinging with one button press, while mobile players drag their fingers to aim and release. There are three modes of gameplay: "Story Mode", with no restrictions on stroke count, "Challenge Mode", with an enforced par limit, and "Iron Mode", in which no mistakes are allowed. Each hole has a designated par, ranging from 3 to 20. Some levels also have players use golf balls to open mechanical switches. The gameplay of Golf Club: Wasteland occurs over 35 two-dimensional, side-on golf stages. The game's minimalist art style highlights large skyscrapers and pink signs in the background in addition to a deserted foreground The game has been praised for its soundtrack, narrative, and art style, while it has been criticized for relatively simple and shallow golf gameplay. Specifically, Golf Club: Wasteland was inspired by the influence that owners of large corporations have on the world. Primarily developed by the visual artist Igor Simić, the game follows in the footsteps of his earlier mobile games, Crisis Expert and Children's Play, in providing commentary on social issues. The game's narrative is mainly told through its soundtrack, which presents itself as a radio show called "Radio Nostalgia from Mars" playing music and interviews of people reminiscing about life on Earth. The game has players explore desolate ruins of the Earth that have been transformed into a golf course after an apocalyptic event kills all of humanity except for the extremely wealthy, who flee to Mars. On September 3, 2021, it was released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch, after being announced at E3 2021. It was initially launched on Jon iOS and on Android in late December 2018. Golf Club: Wasteland is a 2018 video game developed by Demagog Studio and published by Untold Tales.
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